The players get an additional use-case for their TOYS. Not everyone will have time and resources to spend in order to win Alchemy Toys.
Additionally, all the special, old and high level TOYS have much more value in the Arena, increasing their time value dramatically and giving a reason to exist for the special TOYS (that do not have any function in Alchemy Toys right now). It must be mentioned here, that certain TOYs will have special abilities in attack/defense (more will disclosed step-by-step in the future).
Also: The GAT holders can spend their tokens for something else apart of staking them at Alchemy Toys.
Even if a player is not challenging, but his active HANDs are challenged by others and win the encounters, he gets the attacker’s loot.
In a sense, locking GAT loot in a HAND and receiving rewards for keeping the HAND in the Arena, is a kind of passive staking, where the player receives more GAT on top of that.
Being the active attacker has several benefits:
- If you win, you get one of the defender’s TOYS.
- If your HAND is powerful, you can earn loot faster, since you do not have to wait for a random chance to be selected from the pool of all active HANDs.